Procedural Content Generation via Machine Learning

Procedural Content Generation via Machine Learning

Matthew Guzdial, Sam Snodgrass, Adam Summerville

E-kniha

48,60 US$ bez DPH

Vy i váš známý dostanete body.

Stažení ihned po zaplacení, opakované stažení z účtu bez omezení.

Spuštěním stahování souhlasíte se zánikem práva na odstoupení od smlouvy, protože se obsah dodává najednou.

O titulu

This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning (PCGML), which is the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. The authors survey current and future approaches to generating video game content and illustrate the major impact that PCGML has had on video games industry. In order to provide the most up-to-date information, this new edition incorporates the last two years of research and advancements in this rapidly developing area. The book guides readers on how best to set up a PCGML project and identify open problems appropriate for a research project or thesis. The authors discuss the practical and ethical considerations for PCGML projects and demonstrate how to avoid the common pitfalls. This second edition also introduces a new chapter on Generative AI, which covers the benefits, risks, and methods for applying pre-trained transformers to PCG problems.

Podrobnosti

Nakladatel
Springer Nature Switzerland
Jazyk
EN
Formát
EPUB
Vydáno
ISBN
9783031847561
Ochrana souboru
Vodoznak — otevře se v každé čtečce, bez dalšího účtu