Introduction to Game Programming using Processing

Introduction to Game Programming using Processing

Daniel Cermak-Sassenrath

E-book

US$74.99 excl. VAT

You and your friend both get points.

Download immediately after payment, unlimited re-downloads from your account.

By starting the download you agree that your right of withdrawal ends, because the content is delivered at once.

About this title

This is an introductory textbook focusing on games (specifically interaction and graphics) as a pathway into programming. It empowers readers to do basic programming, prototyping, game creation, and other highly interactive applications, all from scratch and without any prior programming knowledge.

Using the popular programming language Processing, this book describes, explains, and demonstrates the basic and general programming principles and mechanisms used in typical game algorithms and concrete game projects. Chapters cover basic graphics, text output, loops, data types and variables, movement, time, audio and sound, debugging, classes and objects, event-based programming, real-time input controls, computer speed compensation, animation, tiling, scrolling, collision detection, basic AI, and much more. Additional support materials such as code examples and demo programs are available to download from the book’s webpage: dace.de/gameswithprocessing

This book is a great resource for students and aspiring professionals looking for an approachable entry into game programming.

Details

Publisher
CRC Press
Language
EN
Format
EPUB
Published
ISBN
9781040021842
File protection
Watermark — opens on any reader, no extra account needed