Introduction to Game Programming using Processing

Introduction to Game Programming using Processing

Daniel Cermak-Sassenrath

E-kniha

74,99 USD bez DPH

Vy aj váš známy dostanete body.

Stiahnutie ihneď po zaplatení, opakované stiahnutie z účtu bez obmedzenia.

Spustením sťahovania súhlasíte so zánikom práva na odstúpenie od zmluvy, lebo obsah sa dodáva naraz.

O titule

This is an introductory textbook focusing on games (specifically interaction and graphics) as a pathway into programming. It empowers readers to do basic programming, prototyping, game creation, and other highly interactive applications, all from scratch and without any prior programming knowledge.

Using the popular programming language Processing, this book describes, explains, and demonstrates the basic and general programming principles and mechanisms used in typical game algorithms and concrete game projects. Chapters cover basic graphics, text output, loops, data types and variables, movement, time, audio and sound, debugging, classes and objects, event-based programming, real-time input controls, computer speed compensation, animation, tiling, scrolling, collision detection, basic AI, and much more. Additional support materials such as code examples and demo programs are available to download from the book’s webpage: dace.de/gameswithprocessing

This book is a great resource for students and aspiring professionals looking for an approachable entry into game programming.

Podrobnosti

Vydavateľ
CRC Press
Jazyk
EN
Formát
EPUB
Vydané
ISBN
9781040021842
Ochrana súboru
Vodoznak — otvorí sa v každej čítačke, bez ďalšieho účtu